![]() This allows for very detailed environments, but less detailed character models. It’s graphics utilize 3D character models on top of pre-rendered 2D backgrounds, like that of other Square Soft RPGs of the time. Parasite Eve is a unique hybrid of a survival horror, and role playing game. ![]() And so begins Aya’s 6-day investigation into Eve, mitochondrial evolution, and her own immunity to them. Eventually Eve escapes, but not before transforming into a horrifying monstrosity. Aya chases the actress backstage, encountering mutated animals along the way. When Aya attempts to apprehend her, the actress runs. The actress identifies herself as Eve and babbles on about mitochondria. Without hesitating, Aya shoulder checks her date out of the way, draws her pistol, then approaches the stage. During the female lead’s big solo, the other actors and members of the audience begin to spontaneously combust. It packs many filmic elements together with innovative RPG mechanics to create a very unique experience.Ĭhristmas Eve 1997, NYPD officer Aya Brea is going to the Opera on a date. That title is most aptly applied to Parasite Eve. Each of these games felt like RPGs that utilized filmic elements to help tell their story, but never truly “cinematic” RPGs. ![]() This comes to a head with the bombastic cinematics of FF7 and its later siblings. Emphasis is placed upon story, cutscenes, and visuals. This continues throughout their remaining SNES games, and into the PS1 era. Starting with Final Fantasy VII with it’s very impressive opening cinematic and character focused story. In the 1990s Square was making a big push towards making video games more like film.
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